How to Draw a Person Running: Easy 10-Step Guide

Ready to bring movement to your paper? This tutorial is perfect for artists ages 6 and up who want to master drawing a figure in motion. You only need a pencil, an eraser, and a piece of paper to start building this dynamic character.

10 Steps

🎯 Final Result

A vibrant, finished illustration of a cartoon character running, used as the featured image for the tutorial.

Step-by-Step Instructions

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Step 1: Sketching the Head

A light pencil sketch of an upside-down teardrop shape representing the base of a human head.

Draw a light, rounded shape that looks like an upside-down teardrop. Teacher's Tip: Keep your pencil pressure very light here; this is just a guide for the head and we will refine the shape in the next step.

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Step 2: Defining the Profile

Detailed profile sketch of a man's face showing the nose, chin, and hair outline.

Erase the front edge of your teardrop and replace it with a profile. Draw the forehead, nose, and chin using smooth, curved lines. Tip: Use small, jagged lines for the hair to give it a bit of texture and movement.

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Step 3: Adding Facial Features

Close-up sketch of the runner's face with ear, eye, and eyebrow details added.

Add a 'C' shape for the ear and draw a small oval for the eye. Add a curved line above the eye for the eyebrow. Tip: Keep the eye simple; a small, filled-in oval creates a classic cartoon look.

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Step 4: Drawing the Torso

Sketch of the runner's upper body showing the neck and the sleeveless shirt outline.

Erase the bottom of the head to connect the neck. Draw two curved lines for the neck and outline the torso. Tip: Make the arm opening a 'C' shape to show where the arm will attach later.

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Step 5: Sketching the First Arm

Sketch of a muscular arm bent at the elbow with a hand attached.

Draw the arm bent at the elbow. Use curved lines to show the muscles of the shoulder and bicep. Tip: Don't worry about perfect fingers; simple rounded shapes work great for a cartoon style.

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Step 6: Adding the Second Arm

Sketch of the second arm swinging behind the runner's body.

Draw the second arm swinging behind the body. Use a long, curved line that doubles back to show the position of the hand. Tip: Keep this arm slightly smaller to show it is further away (perspective).

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Step 7: Drawing the First Leg

Sketch of the runner's first leg and shoe in a forward-stepping motion.

Sketch the thigh and calf using pairs of curved lines. Finish the foot with a shoe shape. Tip: Make the shoe slightly rounded at the toe to look like a real running sneaker.

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Step 8: Adding the Second Leg

Sketch of the runner's second leg bent behind the body to show motion.

Draw the second leg bent behind the first. Use similar curved lines for the thigh and calf. Tip: Ensure the leg looks like it is mid-stride by keeping the knee bent.

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Step 9: Adding Clothing Details

Final outline of the runner with added details for shorts and socks.

Add the hem of the shorts and the top of the socks. Tip: Use simple horizontal lines to define these boundaries, making the character look like he's wearing athletic gear.

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Step 10: Bring Your Runner to Life with Color

A fully colored cartoon drawing of a person running in athletic gear.

Add your favorite colors! Use bright colors for the shirt to make him look fast. Tip: Try coloring the background with motion lines to emphasize that he is running quickly.