How to Draw Bender from Futurama: Easy 9-Step Guide

Ready to bring everyone's favorite bending unit to life? This tutorial is perfect for artists ages 7+ who want to practice geometric shapes and character proportions. All you need is a pencil, an eraser, and a piece of paper to start building your own robot masterpiece.

10 Steps

🎯 Final Result

Full-color, high-resolution drawing of Bender from Futurama.

Step-by-Step Instructions

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Step 1: Sketching the Head Visor

Pencil sketch of a rounded rectangle visor for Bender's head on white paper.

Start by drawing a rounded rectangle for Bender’s visor. Teacher's Tip: Keep your pencil lines light and loose; this acts as your 'map' for the rest of the face, and you'll want to erase these guidelines later.

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Step 2: Defining the Jawline

Bender's head outline with horizontal lines added to the visor area to form teeth.

Enclose the bottom of the head with a curved line and add horizontal lines inside the visor to represent his teeth. Tip: Use a ruler if you struggle with straight lines, but try freehand for a more authentic cartoon look.

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Step 3: Adding Eyes and Antenna

Drawing Bender's eyes with square pupils and the antenna structure on top of his head.

Draw two circles for eyes inside the visor with small square pupils. Add the antenna on top using a half-circle, a triangle, and an oval. Tip: The antenna is the 'crown' of the robot, so make sure it's centered to keep him balanced.

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Step 4: Sketching the First Arm

Sketching the first arm of the robot using ovals and curved lines for the hand.

Start the arm with an oval for the shoulder, followed by parallel curved lines. Finish with a rounded triangle for the hand. Tip: Think of the arm as a series of connected tubes to help with the perspective.

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Step 5: Forming the Torso

Outlining the main body torso with a straight line and shoulder curve.

Draw a straight vertical line for the front of the torso and a semicircle for the opposite shoulder. Tip: Keep the torso slightly wider than the head to give him that classic, sturdy robot look.

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Step 6: Drawing the Second Hand

Adding the second hand with detailed fingers to the robot drawing.

Mirror the process from step 4 to draw the second hand, using curved lines for the fingers. Tip: Don't worry if the hands aren't identical; robots are often a bit asymmetrical!

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Step 7: Detailing the Chest

Adding a square chest panel and refining the body shape.

Add a square on the chest and refine the torso with curved lines. Tip: This square is the 'door' to his storage compartment, so make sure the lines are clean and sharp.

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Step 8: Adding Legs and Feet

Drawing the legs and feet with a chest knob detail.

Draw a knob inside the chest square. Extend two pairs of curved lines for the legs and finish with half-circles for the feet. Tip: Use long, sweeping strokes for the legs to give him a taller appearance.

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Step 9: Final Touches

Finalizing the leg segments with horizontal bands.

Finish the legs by adding horizontal bands to represent his metallic segments. Tip: Erase any overlapping guidelines from your initial sketch to make the final drawing pop.

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Step 10: Coloring Your Robot

Finished, colored illustration of Bender from Futurama.

Use shades of gray for his body and yellow for his eyes and teeth. Tip: Add a little bit of brownish-gray near the chin to create a 'five o'clock shadow' effect for extra character detail!